If you are creating your records manually, you could just store this into a
record within your database, then read the record, the returned mem handle
can be used and passed to the WinDrawBitmap function.

Since you already know your compression ratios, it seems that you already
have the tool that compresses and builds the correct palm header.  Also note
that in SOME cases packedbits has worked well.

thanks - bill


"Chris DiPierro" <[EMAIL PROTECTED]> wrote in message
news:112233@palm-dev-forum...
>
> Ok, it's been a while since I've paid attention to all the new Bitmap
stuff
> /w OS/5, etc.
>
> What I'm trying to do is take a large image (320x240, etc) @ 64k colors
and
> ultimately display it. Now, using the old bitmap formats, this image would
> be around 84k, but since I'm not interested in <OS/4, I should be able to
> use a BitmapTypeV3 bitmap and use RLE compression, right? This makes the
> image come in at around 32k, which is certainly manageable.
>
> However, as I'm out of date on all the tools involved, how do I get such a
> resource to exist? I'd prefer not to have to use Constructor as I'd like a
> series of these images in a database, not in my app, but does PilRC
actually
> support creating this sort of resource?
>
> Thanks in advance.
>
>
>
>
>



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