> hmm.. interesting - i have never used an API in 'native' resolution mode
> :) the other option is to create a V3 bitmap offscreen window, draw to
> that, then blit to the screen :) [this is what we do, works fine]
>
> the fact that it stops within the 160x160 boundary would tell me it is
> clipping issues - did you try WinResetClip(); after the call to set
> the co-ordinate system?
>
> thats all i can think of - if not, we got a bug on our hands :)

Using WinSetClip (&r), where r is a 0,0,320,320 rectangle and then calling a
WinGetClip returns a 0,0,160,160 rectangle back.

Result is same with WinResetClip()

I can't believe that this is a bug in OS/5. You're telling me that in all
the time OS/5 has been out that no one has drawn past 160,160 natively? I
can't really believe that....



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