Hello Brian, I am Manuel from Argentina.
You have to do 2 things:
First of all check that your ROM version is greater or equal than 3.5.
If this is ok. you have to change the screen mode to a high density mode.
The code for doing this is:
UInt32 depth = 4;
WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL); // this
function set the screen density to 4 bit
I hope you understand me, my english is very bad
Manuel
----- Original Message -----
From: "Brian Preston" <[EMAIL PROTECTED]>
To: "Palm Developer Forum" <[EMAIL PROTECTED]>
Sent: Friday, February 06, 2004 4:46 PM
Subject: hi-res bitmap not being displayed when using a BitmapFamily
> This is a repost from a couple days ago, hope no-one
> minds, but I'm still having this problem and this is
> the main thing I'm working on now.
>
> I'm trying to add hi-res bitmaps to my existing app.
> I've already added one successfully as the Application
> Icon a while ago when I was exploring using hi-res.
> Now I've added a Double Density bitmap to an existing
> Bitmap Family, but when I run it with the Palm
> Simulator, it displays the lo-res bitmap instead of
> the new hi-res bitmap inside the app, even though it
> does display the hi-res application icon. I am using
> the BitmapFamily in the draw routine instead of the
> particular bitmap.
>
> I'm using CW 8 on Win2k. I've got the Density set to
> Double in the BitmapFamily in the Constructor, and
> I've verified that my hi-res bitmap is exactly double
> the height and width of the lo-res ones.
>
> Is there some kind of lo-res/hi-res mode on devices
> that have the capability, that could be screwing it
> up, if the BitmapFamilies in my app are a mixture of
> hi and lo-res? A user has indicated a Clie has an
> option like this.
>
> What am I missing?
>
> Thanks
>
>
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