Manuel,

Thanks for your reponse and the tip to use
WinScreenMode. However, when I use that function to
change the depth, the only thing it seems to affect is
the color, not the density. For example, when I set
the depth to 4, that changed the display to a
grey-scale mode. When I changed it to 8 or 16, it was
color, but the app still didn't use the high-density
bitmap I've been trying to get to display. Is depth
the same thing as density?

Also, when I used WinScreenModeGet operation, it
returned values of 160x160 width*height, and depth of
8, even though the Applications page of the Simulator
displayed my hi-res Application Icon. So it looks like
it's somehow setting the 'mode' of my app to a lo-res
mode. 

I tried setting the width and height to 320 and the
depth to 16, and that still didn't make it dispay my
hi-res bitmap.

Brian

>Hello Brian, I am Manuel from Argentina.
>
>You have to do 2 things:
>First of all check that your ROM version is greater
>or equal than 3.5.
>If this is ok. you have to change the screen mode to
>a high density mode.
>The code for doing this is:
>
>    UInt32 depth = 4;
>    WinScreenMode(winScreenModeSet, NULL, NULL,
>&depth, NULL); // this
>function set the screen density to 4 bit
>
>I hope you understand me, my english is very bad
>
>Manuel


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