Manuel, Thanks for your reponse and the tip to use WinScreenMode. However, when I use that function to change the depth, the only thing it seems to affect is the color, not the density. For example, when I set the depth to 4, that changed the display to a grey-scale mode. When I changed it to 8 or 16, it was color, but the app still didn't use the high-density bitmap I've been trying to get to display. Is depth the same thing as density?
Also, when I used WinScreenModeGet operation, it returned values of 160x160 width*height, and depth of 8, even though the Applications page of the Simulator displayed my hi-res Application Icon. So it looks like it's somehow setting the 'mode' of my app to a lo-res mode. I tried setting the width and height to 320 and the depth to 16, and that still didn't make it dispay my hi-res bitmap. Brian >Hello Brian, I am Manuel from Argentina. > >You have to do 2 things: >First of all check that your ROM version is greater >or equal than 3.5. >If this is ok. you have to change the screen mode to >a high density mode. >The code for doing this is: > > UInt32 depth = 4; > WinScreenMode(winScreenModeSet, NULL, NULL, >&depth, NULL); // this >function set the screen density to 4 bit > >I hope you understand me, my english is very bad > >Manuel __________________________________ Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
