This is a repost from a couple days ago, hope no-one
minds, but I'm still having this problem and this is
the main thing I'm working on now.

I'm trying to add hi-res bitmaps to my existing app.
I've already added one successfully as the Application
Icon a while ago when I was exploring using hi-res.
Now I've added a Double Density bitmap to an existing
Bitmap Family, but when I run it with the Palm
Simulator, it displays the lo-res bitmap instead of
the new hi-res bitmap inside the app, even though it
does display the hi-res application icon. I am using
the BitmapFamily in the draw routine instead of the
particular bitmap.

I'm using CW 8 on Win2k. I've got the Density set to
Double in the BitmapFamily in the Constructor, and
I've verified that my hi-res bitmap is exactly double
the height and width of the lo-res ones.

Is there some kind of lo-res/hi-res mode on devices
that have the capability, that could be screwing it
up, if the BitmapFamilies in my app are a mixture of
hi and lo-res? A user has indicated a Clie has an
option like this.

What am I missing?

Thanks


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