Ok, want I want to do is store bitmap families in resources of mine. The resource would have a data structure in the beginning, followed by two bitmap families. Is there a way that I can do this and easily be able to draw the bitmaps? How would I format the resource so that WinDrawBitmap would be able to select the correct bitmap for the current depth and density. I need to do this programatically because the bitmaps are user editable. How should I go about editing and writing the bitmap data to a resource?
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