Hi...

Being new to PalmOS development, I've been reading up on third party gfx 
API's like GapiDraw and SHARK, and varying frameworks.  What's confusing me 
is that these packages are claiming the fastest blitters and other hardware 
acceleration functions.  Do they really have some inner knowledege of the 
Palm's (and other PDA's) hardware layer, or are they just using regular OS 
functions?

My interest is in writing games for Palm, and hoping that there might be a 
more efficient way to get as close to the 'metal' as possible besides the 
standard API functions (for double buffering, etc.).

I appreciate what hardware abstraction gives (like SHARK) for developing on 
multiple platforms.  But if it just boils down to OS functions in the end 
then I'd rather just stick with those for now until I get more comfortable 
with the Palm environment.

David

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