Hi... Being new to PalmOS development, I've been reading up on third party gfx API's like GapiDraw and SHARK, and varying frameworks. What's confusing me is that these packages are claiming the fastest blitters and other hardware acceleration functions. Do they really have some inner knowledege of the Palm's (and other PDA's) hardware layer, or are they just using regular OS functions?
My interest is in writing games for Palm, and hoping that there might be a more efficient way to get as close to the 'metal' as possible besides the standard API functions (for double buffering, etc.). I appreciate what hardware abstraction gives (like SHARK) for developing on multiple platforms. But if it just boils down to OS functions in the end then I'd rather just stick with those for now until I get more comfortable with the Palm environment. David -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
