"Dave Lippincott" <[EMAIL PROTECTED]> wrote in news:[EMAIL PROTECTED]:
But wouldn't most of these frameworks out there that highlight their fast blitting routines break on future hardware and OS's? The reason I ask is that a friend of mine once did a little game using somebody elses framework that worked great on my Palm Vx. But running it on my Tungsten T3 just came out totally garbled. And my first thought was that the framework had everything optimized (maybe down to the gfx hardware level) for the older hardware. Maybe the price we have to pay for not using the Palm OS gfx API's is that they're not future-proof, and have to be recompiled for each major hardware upgrade? When I think of the word 'blitting' on the Palm, I keep thinking of the Amiga's blitting and copper hardware. From reading about Cobalt, it looks like there IS going to be a hardware blitter. But currently it's still pretty much a big memcpy or some other such software rasterizing? David > You write a graphics framework better than the original APIs by > optimizing your drawing routines and taking advantages of hardware > when available. There are several ways to draw bitmaps, lines, > circles, cubes, etc. some are faster then others. > > ----- Original Message ----- > From: "David Oldis" <[EMAIL PROTECTED]> > Newsgroups: palm-dev-forum > To: "Palm Developer Forum" <[EMAIL PROTECTED]> > Sent: Monday, July 05, 2004 4:33 AM > Subject: Framework or not... > > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
