George VS wrote:
I have a low density bitmap I wish to draw on high density display without
being scaled.
Can anyone tell me how is this done?

I tried:

WinSetScalingMode (kBitmapScalingOff);
WinDrawBitmap(bmpP, x, y);

but this has none effect ?!

When the bitmap uses version3 bmp format, the blitter properly selects
high-density bitmap and renders it as I wish.

So, how can a 160x160 pix bitmap be rendered on left top portion of the
screen on high density display devices?

What if you store it as 2 separate bitmap families? One with the bitmap in single density, the other in double density. Then pick the bitmap based on WinGetCoordinateSystem()?


/*
 * Matt Graham
 * Palm OS Developer
 * www.healthramp.com
 */

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