I have a low density bitmap I wish to draw on high density display without being scaled. Can anyone tell me how is this done?
I tried:
WinSetScalingMode (kBitmapScalingOff); WinDrawBitmap(bmpP, x, y);
but this has none effect ?!
When the bitmap uses version3 bmp format, the blitter properly selects high-density bitmap and renders it as I wish.
So, how can a 160x160 pix bitmap be rendered on left top portion of the screen on high density display devices?
What if you store it as 2 separate bitmap families? One with the bitmap in single density, the other in double density. Then pick the bitmap based on WinGetCoordinateSystem()?
/* * Matt Graham * Palm OS Developer * www.healthramp.com */
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