How about this:
-------------------------------------------------------------
BitmapTypeV3    *bmP3=NULL;
BitmapType      *bmP=NULL;

WinSetCoordinateSystem( kCoordinatesNative );

bmP3 = BmpCreateBitmapV3( bmP, kDensityDouble, BmpGetBits( bmP ), NULL );
WinDrawBitmap( (BitmapPtr) bmP3, x, y );

WinSetCoordinateSystem( kCoordinatesStandard );
-------------------------------------------------------------

This code pieces work in my app as follows:
bmp is a standard bitmap, of any dimension, or, say 320x320. It is converted into a V3 
bitmap and then draw on the screen. One bitmap pix is one screen pix then -- I assume 
that is what you need.
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