How about this: ------------------------------------------------------------- BitmapTypeV3 *bmP3=NULL; BitmapType *bmP=NULL;
WinSetCoordinateSystem( kCoordinatesNative ); bmP3 = BmpCreateBitmapV3( bmP, kDensityDouble, BmpGetBits( bmP ), NULL ); WinDrawBitmap( (BitmapPtr) bmP3, x, y ); WinSetCoordinateSystem( kCoordinatesStandard ); ------------------------------------------------------------- This code pieces work in my app as follows: bmp is a standard bitmap, of any dimension, or, say 320x320. It is converted into a V3 bitmap and then draw on the screen. One bitmap pix is one screen pix then -- I assume that is what you need. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
