Is it possible to create a resource database, and put bitmap resources in it, 
all on the Palm itself (without using a PC-based tool)?
I'm not sure where to look in the PalmOS API documentation; I can find and use 
all the calls that are needed to load bitmap resources FROM a resource 
database, and use WinDrawBitmap() to render them on the screen, but I haven't 
figured out how to CREATE such resources on the Palm itself.
Is this even possible? And how would one deal with large images - 320x320 at 16 
bpp is 200 kilobytes (uncompressed); I suspect such images have to be broken 
into smaller pieces because of the Data Manager's 64k-per-resource limit?

Thanks,

 - Thomas
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