What the author has done is to create a bitmap 160x160 the used MemMove to
copy the back buffer to the screen, this makes you get a weird double image
when you play the game.

To make games backwardly compatible (and only low res) they should use a a
bitmap window, and use a copy rectangle routine to move it to the screen.
This causes Pixel doubling (or more), so the game looks low-res and blocky,
but at least it works.

If you want to see what I mean try my freeware game CaveRun ( look on
PalmGear for it) I think it should work with a T5.



Chris Brooks

p.s. I really must make it hi-res at some point, it's not hard.


----- Original Message -----
From: Michal Seliga <[EMAIL PROTECTED]>
Newsgroups: palm-dev-forum
To: Palm Developer Forum <[email protected]>
Sent: Tuesday, April 26, 2005 3:35 PM
Subject: hires mode - is it possible to switch it off?


> i downloaded trial of game called napalm racer and i noticed this line in
readme
> 'In Sony Clie NECESSARY DISABLE HiRes for game and editor.'
>
> now, is it possible to do it on tungsten t5 as well? or is there any other
> possibility to run software which depends on low resolution? most of older
games
> i have seen don't work (the don't crash but image is drawn twice and only
on top
> of screen and it is completely unusable...)
>
> this isn't something i need to stay alive, but if anyone has any solution
it
> would be nice....
>
> --
> For information on using the Palm Developer Forums, or to unsubscribe,
please see http://www.palmos.com/dev/support/forums/




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