I'm trying to animate an image, so I'm drawing it every nilEvent with
a different position. What I get though, is a very annoying flickering
regardless the timeout of the EvtGetEvent (tried with short time).
Mukesh mentioned locking the window, here's another way: Create an
offscreen window, draw everything onto that window, then copy over the
entire image to the screen when you are done. This will eliminate your
flickering entirely.
well, the flickering is almost entirely gone. But I wouldn't say
entirely, but probably behaves like the screen of normal PC, so I reckon
it is definitely acceptable.
Thanks a lot then, now I've just to find out how to draw using alpha in
the offset window.
Best, chr
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{ Christian Giordano's site and blog @ http://nuthinking.com }
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