Dear ParaViewers, The ParaView view system has Z Buffer shift controls, in Render View Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction scaling to draw one object slightly in front of the other. The Z Shift property controls the amount of offset." Is there some example of how this may be used? It does not appear to work on my system. For instance, two instances of plane source, with slightly modified extents, different display colors will conflict and fight with each other. Does the Z Buffer shift work with multiple surfaces, or surfaces & outlines? What is the scope of support for this feature, and a working example of its application?
Thank you. Best regards, -- Ajjp V W _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
