For details look at the CoincidentTopology related API on vtkMapper (http://www.vtk.org/doc/nightly/html/classvtkMapper.html#aa2ea475413fed0b45566e33cc9f659e8)
Utkarsh On Tue, Aug 30, 2011 at 9:20 AM, Utkarsh Ayachit <[email protected]> wrote: > Ajjp, > > The z-buffer shift indeed applies to the lines/points alone. You > cannot use to offset two surface representations of plane source, for > example. > > Utkarsh > > On Tue, Aug 30, 2011 at 2:14 AM, Ajjp V W <[email protected]> wrote: >> Dear ParaViewers, >> >> The ParaView view system has Z Buffer shift controls, in Render View >> Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction >> scaling to draw one object slightly in front of the other. The Z Shift >> property controls the amount of offset." Is there some example of how >> this may be used? It does not appear to work on my system. For >> instance, two instances of plane source, with slightly modified >> extents, different display colors will conflict and fight with each >> other. Does the Z Buffer shift work with multiple surfaces, or >> surfaces & outlines? What is the scope of support for this feature, >> and a working example of its application? >> >> Thank you. >> >> Best regards, >> -- >> Ajjp V W >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://www.paraview.org/mailman/listinfo/paraview >> > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
