Ajjp, The z-buffer shift indeed applies to the lines/points alone. You cannot use to offset two surface representations of plane source, for example.
Utkarsh On Tue, Aug 30, 2011 at 2:14 AM, Ajjp V W <[email protected]> wrote: > Dear ParaViewers, > > The ParaView view system has Z Buffer shift controls, in Render View > Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction > scaling to draw one object slightly in front of the other. The Z Shift > property controls the amount of offset." Is there some example of how > this may be used? It does not appear to work on my system. For > instance, two instances of plane source, with slightly modified > extents, different display colors will conflict and fight with each > other. Does the Z Buffer shift work with multiple surfaces, or > surfaces & outlines? What is the scope of support for this feature, > and a working example of its application? > > Thank you. > > Best regards, > -- > Ajjp V W > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
