Try reproducing with sphere source. Any luck?

On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> wrote:
> It's already at 0 (see below).
>
> Paul
>
> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>> WHat is the LOD Threshold set to? Try setting it to 0.
>>
>> Utkarsh
>>
>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>> Hi,
>>>
>>> I'm doing remote rendering with PV 3.14.0, with quite a large set 
>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 GB 
>>> RAM (Linux 64-bit cluster btw).
>>>
>>> This model renders like a dog when interacting. I've checked the 
>>> subsampling settings, compression settings and LOD settings to see make 
>>> sure I'm actually using lower resolution rendering and model decimation 
>>> during interaction. I have enabled LOD Threshold and set the value to 0 (to 
>>> force LOD usage during interaction, per tooltip).
>>>
>>> But I don't see any difference in the actual decimated model used during 
>>> interactive rendering for different LOD Resolution values (checked using 
>>> surface-with-edges repr and rendering without subsampling). I also don't 
>>> see how the value for LOD resolution relates to the actual model used. I 
>>> would expect something like quadric clustering to be used, but when e.g. 
>>> setting LOD resolution to 10x10x10 the model during interaction uses many 
>>> more triangles than "10 per direction" (or per data piece assigned per 
>>> process, when showing Process Id Scalars).
>>>
>>> I just don't see any difference between different LOD resolution settings. 
>>> Am I missing a setting somewhere?
>>>
>>> Regards,
>>> Paul
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