Does the LOD render use quadric clustering by the way?
And if so, should the LOD resolution setting produce the same mesh
during interactive rendering as when applying a Quadric Clustering
filter to the same input with the same resolution settings?

On 06/20/2012 03:40 PM, Paul Melis wrote:
> Hmm, maybe not a good test, as depending on the sphere resolution a the
> quadric clustering will produce the same results for a range of
> dimension settings (i.e. 10^3 and up)
> 
> On 06/20/2012 03:36 PM, Paul Melis wrote:
>> I actually get the same result when using the builtin server.
>>
>> On 06/20/2012 03:34 PM, Paul Melis wrote:
>>> Same result, I see no difference in meshes used during interaction
>>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure:
>>>
>>> - LOD Threshold is checked, set to 0.00 MBytes
>>> - Remote Render Threshold is checked, set to 0 MBytes
>>>
>>> Paul
>>>
>>>
>>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote:
>>>> Try reproducing with sphere source. Any luck?
>>>>
>>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <[email protected]> wrote:
>>>>> It's already at 0 (see below).
>>>>>
>>>>> Paul
>>>>>
>>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>>>>>> WHat is the LOD Threshold set to? Try setting it to 0.
>>>>>>
>>>>>> Utkarsh
>>>>>>
>>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <[email protected]> wrote:
>>>>>>> Hi,
>>>>>>>
>>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set 
>>>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 
>>>>>>> GB RAM (Linux 64-bit cluster btw).
>>>>>>>
>>>>>>> This model renders like a dog when interacting. I've checked the 
>>>>>>> subsampling settings, compression settings and LOD settings to see make 
>>>>>>> sure I'm actually using lower resolution rendering and model decimation 
>>>>>>> during interaction. I have enabled LOD Threshold and set the value to 0 
>>>>>>> (to force LOD usage during interaction, per tooltip).
>>>>>>>
>>>>>>> But I don't see any difference in the actual decimated model used 
>>>>>>> during interactive rendering for different LOD Resolution values 
>>>>>>> (checked using surface-with-edges repr and rendering without 
>>>>>>> subsampling). I also don't see how the value for LOD resolution relates 
>>>>>>> to the actual model used. I would expect something like quadric 
>>>>>>> clustering to be used, but when e.g. setting LOD resolution to 10x10x10 
>>>>>>> the model during interaction uses many more triangles than "10 per 
>>>>>>> direction" (or per data piece assigned per process, when showing 
>>>>>>> Process Id Scalars).
>>>>>>>
>>>>>>> I just don't see any difference between different LOD resolution 
>>>>>>> settings. Am I missing a setting somewhere?
>>>>>>>
>>>>>>> Regards,
>>>>>>> Paul
>>>>>>> _______________________________________________
>>>>>>> Powered by www.kitware.com
>>>>>>>
>>>>>>> Visit other Kitware open-source projects at 
>>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>>>
>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: 
>>>>>>> http://paraview.org/Wiki/ParaView
>>>>>>>
>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>> http://www.paraview.org/mailman/listinfo/paraview
>>>>>
>>>
>>> _______________________________________________
>>> Powered by www.kitware.com
>>>
>>> Visit other Kitware open-source projects at 
>>> http://www.kitware.com/opensource/opensource.html
>>>
>>> Please keep messages on-topic and check the ParaView Wiki at: 
>>> http://paraview.org/Wiki/ParaView
>>>
>>> Follow this link to subscribe/unsubscribe:
>>> http://www.paraview.org/mailman/listinfo/paraview
>>
> 

_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview

Reply via email to