Does the LOD render use quadric clustering by the way? And if so, should the LOD resolution setting produce the same mesh during interactive rendering as when applying a Quadric Clustering filter to the same input with the same resolution settings?
On 06/20/2012 03:40 PM, Paul Melis wrote: > Hmm, maybe not a good test, as depending on the sphere resolution a the > quadric clustering will produce the same results for a range of > dimension settings (i.e. 10^3 and up) > > On 06/20/2012 03:36 PM, Paul Melis wrote: >> I actually get the same result when using the builtin server. >> >> On 06/20/2012 03:34 PM, Paul Melis wrote: >>> Same result, I see no difference in meshes used during interaction >>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure: >>> >>> - LOD Threshold is checked, set to 0.00 MBytes >>> - Remote Render Threshold is checked, set to 0 MBytes >>> >>> Paul >>> >>> >>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote: >>>> Try reproducing with sphere source. Any luck? >>>> >>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <[email protected]> wrote: >>>>> It's already at 0 (see below). >>>>> >>>>> Paul >>>>> >>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote: >>>>>> WHat is the LOD Threshold set to? Try setting it to 0. >>>>>> >>>>>> Utkarsh >>>>>> >>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <[email protected]> wrote: >>>>>>> Hi, >>>>>>> >>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set >>>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 >>>>>>> GB RAM (Linux 64-bit cluster btw). >>>>>>> >>>>>>> This model renders like a dog when interacting. I've checked the >>>>>>> subsampling settings, compression settings and LOD settings to see make >>>>>>> sure I'm actually using lower resolution rendering and model decimation >>>>>>> during interaction. I have enabled LOD Threshold and set the value to 0 >>>>>>> (to force LOD usage during interaction, per tooltip). >>>>>>> >>>>>>> But I don't see any difference in the actual decimated model used >>>>>>> during interactive rendering for different LOD Resolution values >>>>>>> (checked using surface-with-edges repr and rendering without >>>>>>> subsampling). I also don't see how the value for LOD resolution relates >>>>>>> to the actual model used. I would expect something like quadric >>>>>>> clustering to be used, but when e.g. setting LOD resolution to 10x10x10 >>>>>>> the model during interaction uses many more triangles than "10 per >>>>>>> direction" (or per data piece assigned per process, when showing >>>>>>> Process Id Scalars). >>>>>>> >>>>>>> I just don't see any difference between different LOD resolution >>>>>>> settings. Am I missing a setting somewhere? >>>>>>> >>>>>>> Regards, >>>>>>> Paul >>>>>>> _______________________________________________ >>>>>>> Powered by www.kitware.com >>>>>>> >>>>>>> Visit other Kitware open-source projects at >>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>> >>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>> http://paraview.org/Wiki/ParaView >>>>>>> >>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>> >>> >>> _______________________________________________ >>> Powered by www.kitware.com >>> >>> Visit other Kitware open-source projects at >>> http://www.kitware.com/opensource/opensource.html >>> >>> Please keep messages on-topic and check the ParaView Wiki at: >>> http://paraview.org/Wiki/ParaView >>> >>> Follow this link to subscribe/unsubscribe: >>> http://www.paraview.org/mailman/listinfo/paraview >> > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
