Look closely. They are not the same. Look the wireframing around the
centre of the sphere closely.

On Wed, Jun 20, 2012 at 9:53 AM, Paul Melis <[email protected]> wrote:
> Hmmm, amiss at my end or in ParaView? The LOD and non-LOD views of your
> sphere are the same it seems.
>
> On 06/20/2012 03:50 PM, Utkarsh Ayachit wrote:
>> Something's amiss. Attached are images of what I see when I interact
>> with a default sphere.
>>
>> Utkarsh
>>
>> On Wed, Jun 20, 2012 at 9:44 AM, Paul Melis <[email protected]> wrote:
>>> Does the LOD render use quadric clustering by the way?
>>> And if so, should the LOD resolution setting produce the same mesh
>>> during interactive rendering as when applying a Quadric Clustering
>>> filter to the same input with the same resolution settings?
>>>
>>> On 06/20/2012 03:40 PM, Paul Melis wrote:
>>>> Hmm, maybe not a good test, as depending on the sphere resolution a the
>>>> quadric clustering will produce the same results for a range of
>>>> dimension settings (i.e. 10^3 and up)
>>>>
>>>> On 06/20/2012 03:36 PM, Paul Melis wrote:
>>>>> I actually get the same result when using the builtin server.
>>>>>
>>>>> On 06/20/2012 03:34 PM, Paul Melis wrote:
>>>>>> Same result, I see no difference in meshes used during interaction
>>>>>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure:
>>>>>>
>>>>>> - LOD Threshold is checked, set to 0.00 MBytes
>>>>>> - Remote Render Threshold is checked, set to 0 MBytes
>>>>>>
>>>>>> Paul
>>>>>>
>>>>>>
>>>>>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote:
>>>>>>> Try reproducing with sphere source. Any luck?
>>>>>>>
>>>>>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <[email protected]> wrote:
>>>>>>>> It's already at 0 (see below).
>>>>>>>>
>>>>>>>> Paul
>>>>>>>>
>>>>>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>>>>>>>>> WHat is the LOD Threshold set to? Try setting it to 0.
>>>>>>>>>
>>>>>>>>> Utkarsh
>>>>>>>>>
>>>>>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>>> Hi,
>>>>>>>>>>
>>>>>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set 
>>>>>>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 
>>>>>>>>>> 12 GB RAM (Linux 64-bit cluster btw).
>>>>>>>>>>
>>>>>>>>>> This model renders like a dog when interacting. I've checked the 
>>>>>>>>>> subsampling settings, compression settings and LOD settings to see 
>>>>>>>>>> make sure I'm actually using lower resolution rendering and model 
>>>>>>>>>> decimation during interaction. I have enabled LOD Threshold and set 
>>>>>>>>>> the value to 0 (to force LOD usage during interaction, per tooltip).
>>>>>>>>>>
>>>>>>>>>> But I don't see any difference in the actual decimated model used 
>>>>>>>>>> during interactive rendering for different LOD Resolution values 
>>>>>>>>>> (checked using surface-with-edges repr and rendering without 
>>>>>>>>>> subsampling). I also don't see how the value for LOD resolution 
>>>>>>>>>> relates to the actual model used. I would expect something like 
>>>>>>>>>> quadric clustering to be used, but when e.g. setting LOD resolution 
>>>>>>>>>> to 10x10x10 the model during interaction uses many more triangles 
>>>>>>>>>> than "10 per direction" (or per data piece assigned per process, 
>>>>>>>>>> when showing Process Id Scalars).
>>>>>>>>>>
>>>>>>>>>> I just don't see any difference between different LOD resolution 
>>>>>>>>>> settings. Am I missing a setting somewhere?
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> Paul
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>>>>>
>>>>
>>>
>
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