Hi,

 

I think you should explain why you don't want to use the paraview application 
as your client.

 

I am using the Unreal Engine 4 for my project and I want to use the power of 
Paraview to read and render scientific volume data. I tried writing a small 
program using the VTK library, but I was unable to get it to work due to the 
program complaining about not being able to find/create an OpenGL context. As 
such I am forced to separate the rendering and the Unreal program. Having the 
client and the servers separated is something that Paraview supports natively 
and as such I do not imagine that it should be more difficult than to implement 
a code only client that my UE4 program uses to interface with the Paraview 
servers. 

 

As you can see, I am unable to use the paraview application because I will be 
using another application. Since UE4 has no real support for volume data or 
scientific visualization I am left between a choice of implementing everything 
that Paraview already has or writing a new client that handles the translation 
between my UE4 program and the Paraview server. 

The former option will force me to spend a lot of time implementing an inferior 
version of parts of Paraview and the latter require me to create a client that 
is able to communicate properly with the servers. I would argue that the latter 
is less work if good documentation and specifications are to be found. Further, 
I would think that the project can scale much more effectively if I am able to 
utilize the Paraview servers.

 

I hope to feed the paraview servers with user made updates and then feed the 
resulting render back to the UE4 application in order to present it to the user.

 

Yours, 

Magnus Elden

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