I lean much more on the side that PDINSTANCE is a low-level, per project compile option and not general-purpose. If you are using libpd, then your environment is a bit more custom anyway.
> On Mar 30, 2022, at 5:40 PM, [email protected] wrote: > > Message: 1 > Date: Wed, 30 Mar 2022 16:06:23 +0200 > From: IOhannes m zmoelnig <[email protected] <mailto:[email protected]>> > To: [email protected] <mailto:[email protected]> > Subject: Re: [PD-dev] call for discussion double-precision file > extension > Message-ID: <[email protected] > <mailto:[email protected]>> > Content-Type: text/plain; charset="utf-8"; Format="flowed" > > > On 3/29/22 20:26, Sebastian Shader via Pd-dev wrote: >> >> I wonder if anything should be considered for multi-instance support as well >> (externals compiled w/ PDINSTANCE) > > good question. > > afaict, there are no plans to ever ship binaries Pd with PDINSTANCE=1 > (but i have no idea, really). > > can we expect developers of PDINSTANCE-enabled (lib)Pds to also provide > the binaries for the extrenals? > i guess it would be nice if you (as a patch-developer with a > compiler-allergy) could just install whatever externals you want to be > included with your camomille-based VST plugin. > > gfmdras > IOhannes -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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