I lean much more on the side that PDINSTANCE is a low-level, per project 
compile option and not general-purpose. If you are using libpd, then your 
environment is a bit more custom anyway.

> On Mar 30, 2022, at 5:40 PM, [email protected] wrote:
> 
> Message: 1
> Date: Wed, 30 Mar 2022 16:06:23 +0200
> From: IOhannes m zmoelnig <[email protected] <mailto:[email protected]>>
> To: [email protected] <mailto:[email protected]>
> Subject: Re: [PD-dev] call for discussion double-precision file
>       extension
> Message-ID: <[email protected] 
> <mailto:[email protected]>>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
> 
> 
> On 3/29/22 20:26, Sebastian Shader via Pd-dev wrote:
>> 
>> I wonder if anything should be considered for multi-instance support as well 
>> (externals compiled w/ PDINSTANCE)
> 
> good question.
> 
> afaict, there are no plans to ever ship binaries Pd with PDINSTANCE=1 
> (but i have no idea, really).
> 
> can we expect developers of PDINSTANCE-enabled (lib)Pds to also provide 
> the binaries for the extrenals?
> i guess it would be nice if you (as a patch-developer with a 
> compiler-allergy) could just install whatever externals you want to be 
> included with your camomille-based VST plugin.
> 
> gfmdras
> IOhannes

--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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