Hi all ! The Toon.vert and Toon.frag shaders don't seem to work quite well here. I only get some kind of darker or lighter grey depending on the value of the "Phong" variable I set it to have. I am using Pd-extended 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar 16 2007. Should I generate something any better ?
Anyone has an other GLSL shader to suggest to try it with ? Thanks !! a 2007/6/16, chris clepper <[EMAIL PROTECTED]>: > GEM is a bit easier to deal with for shaders since there is no need to do > any specific wrapper. Any ARB_ vertex or fragment shader and any GLSL > shader you find on the web can work in GEM without modification. In some > cases you might need to change something in the shader text to deal with > rectangle vs 2D textures. > > > On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: > > > > > > On the cycling74 webpage there is an interesting article about writing > shaders for jitter: > > > > http://cycling74.com/story/2007/5/23/181113/507 > > > > > > > > > > is there a similar function available for GEM? Has anyone had experience > with doing this? > > _______________________________________________ > > PD-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Alexandre Quessy http://alexandre.quessy.net http://www.puredata.info/Members/aalex _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list