These are really cool examples, thanks for sending them. They all worked for me, except the fractal one was all black and there was a uniform float maxIterations; error
On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: > hello, > > > Kyle Klipowicz a écrit : > > Ooop please send any elementary examples of these things. > > > i post a few very diferents shader and the pd patch to use them here : > > http://drpichon.free.fr/gem_glsl_ch_200070617.zip > > > > I got > > confused by the Gem docs (they don't explain OpenGL as thoroughly as > > the vanilla Pd-docs explain DSP). > > Gem doc aim is to explain gem specific stuf. but in order to use Gem, you > also need a good openGL book. > (you can find lot's of them) > > cyrille > > > > > > ~Kyle > > > > On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: > >> hello, > >> > >> Alexandre Quessy a écrit : > >> > Hi all ! > >> > The Toon.vert and Toon.frag shaders don't seem to work quite well > >> > here. I only get some kind of darker or lighter grey depending on the > >> > value of the "Phong" variable I set it to have. I am using Pd-extended > >> > 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar > >> > 16 2007. Should I generate something any better ? > >> this is exactly what the toon shader is aiming to do. > >> look at it's code to undersant why. > >> > >> > > >> > Anyone has an other GLSL shader to suggest to try it with ? > >> > >> yes, google has a lot. > >> > >> i have a few other exemple on my computer, tell me if you're looking > >> for some specific stuf. > >> > >> > >> cyrille > >> > >> > >> > > >> > Thanks !! > >> > > >> > a > >> > > >> > 2007/6/16, chris clepper <[EMAIL PROTECTED]>: > >> >> GEM is a bit easier to deal with for shaders since there is no need > >> to do > >> >> any specific wrapper. Any ARB_ vertex or fragment shader and any GLSL > >> >> shader you find on the web can work in GEM without modification. > >> In some > >> >> cases you might need to change something in the shader text to deal > >> with > >> >> rectangle vs 2D textures. > >> >> > >> >> > >> >> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: > >> >>> > >> >>> On the cycling74 webpage there is an interesting article about > >> writing > >> >> shaders for jitter: > >> >>> http://cycling74.com/story/2007/5/23/181113/507 > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> is there a similar function available for GEM? Has anyone had > >> experience > >> >> with doing this? > >> >>> _______________________________________________ > >> >>> [email protected] mailing list > >> >>> UNSUBSCRIBE and account-management -> > >> >> http://lists.puredata.info/listinfo/pd-list > >> >>> > >> >> > >> >> _______________________________________________ > >> >> [email protected] mailing list > >> >> UNSUBSCRIBE and account-management -> > >> >> http://lists.puredata.info/listinfo/pd-list > >> >> > >> >> > >> > > >> > > >> > >> _______________________________________________ > >> [email protected] mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > >> > > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > -- B~ www.cypod.co.nr _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
