hello, this has been discuss in the past on gem-dev mailing list.
http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html http://lists.puredata.info/pipermail/gem-dev/2006-09/002202.html http://lists.puredata.info/pipermail/gem-dev/2007-05/002665.html well, i'm still not able to use multiple texture with gem and it's very frustrating. cyrille vade a écrit : > Hello > > i am looking for an example patch, or how to for multitexturing. Im > trying to port some GLSL shaders that implement mixers over to GEM. How > do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect? > > thanks, forgive me if this is obvious, but I looked around and did not > see any example code. > > v a d e // > > www.vade.info > abstrakt.vade.info > > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
