hello,

this has been discuss in the past on gem-dev mailing list.

http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html
http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html
http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html
http://lists.puredata.info/pipermail/gem-dev/2006-09/002202.html
http://lists.puredata.info/pipermail/gem-dev/2007-05/002665.html


well, i'm still not able to use multiple texture with gem and it's very 
frustrating.

cyrille

vade a écrit :
> Hello
> 
> i am looking for an example patch, or how to for multitexturing. Im 
> trying to port some GLSL shaders that implement mixers over to GEM. How 
> do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
> 
> thanks, forgive me if this is obvious, but I looked around and did not 
> see any example code.
> 
> v a d e //
> 
> www.vade.info
> abstrakt.vade.info
> 
> 
> 
> 
> 
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