it works here. thanks a lot. cyrille
chris clepper a écrit : > CVS is updated. Hopefully this won't break anyone's compiles. > > The attached files are a test patch and the shaders. I will be out of > town for a few days and not able to work on this again until next > week. > > On 7/12/07, chris clepper <[EMAIL PROTECTED]> wrote: >> I have multitexturing working with GLSL. While I upload the changes >> to CVS I can explain how it works. >> >> GLSL shaders cannot directly talk to hardware like ARB ones can. The >> application side code has to tell the shader which hardware texture >> unit to use. Obviously when I compile GEM there is no way in hell to >> know what the shader variables are going to be named, so another >> method to tell the shader which unit to use needs to be in place. >> >> One solution is to hardcode the names of the sampler variables, but >> that is kind of a hack. The one I put in place uses a message to the >> glsl_program object with the name of the sampler and the texture unit >> to use. >> >> How to use: >> >> 1) create gemwin and turn on rendering >> 2) load shader >> 3) send a [mySamplerName $1( message to glsl_program >> 4) load two movies or images >> 5) set one of the pix_texture units to upload to the same texture unit >> you told the shader to use with a [texunit $1( message >> >> This change should be in CVS soon. I will post an example patch in a >> bit. > >> _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
