Patrice Colet a écrit : > Hi! > Frank Barknecht a écrit : >> Hallo, >> Jeff Rose hat gesagt: // Jeff Rose wrote: >> >>> I'd kind of like to dig a little more into the dynamic patch question >>> though. It seems like a pretty fundamental design decision or >>> constraint to not handle dynamic creation and deletion of objects >>> within the synthesis engine. >> >> Well, yes, it was a pretty fundamental decision. Languages like >> SuperCollider, Nova and Csound to some extent show, that dynamically >> creating synthesis objects can work in a realtime system as well. But >> with Pd, you indeed have to be careful what you do and first look into >> different approaches to solve your problem. There are some ways around >> it like write externals that can manage voices dynamically e.g. using >> flext and SndObj. But anyway even when you have to create all needed >> voices in advance, you already can do pretty big things in Pd. >> >> Ciao > > I've just made a video screenshot of the project I'm working on, just > to have a look on what is possible to do with pd's dynamical patching, > it's not about sound processing, but it might give some clues. > Careful, the video is in a very bad quality, and my patches doesn't > work fully. > > Also, Jeff, your project about birds sounds very intersting, you > certainly know the work of Olivier Messiaen,:). > > > oops the video link:
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