I'm not certain that I would say that about me... :-)

  But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily. 
I worked with the audio team to get it moved into the game engine when I 
was at EA.  The fact that Pd has the gui as a seperate app makes it fairly 
easy to get going.  It just runs headless in the engine.

  And yes, it does run just fine on a PS3 :-)

Mark Danks
Senior Manager
SCEA




"chris clepper" <[EMAIL PROTECTED]> 
Sent by: [EMAIL PROTECTED]
11/09/2007 11:32 AM

To
"Hans-Christoph Steiner" <[EMAIL PROTECTED]>
cc
pd list <[EMAIL PROTECTED]>
Subject
Re: [PD] Pd in video game Spore






Mark is now really high up in Sony's PS3 division.

On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
> ------------------------------------------------------------------------
> ----
>
> All information should be free.  - the hacker ethic
>
>
>
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list
>

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to