I'm not certain that I would say that about me... :-) But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily. I worked with the audio team to get it moved into the game engine when I was at EA. The fact that Pd has the gui as a seperate app makes it fairly easy to get going. It just runs headless in the engine.
And yes, it does run just fine on a PS3 :-) Mark Danks Senior Manager SCEA "chris clepper" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] 11/09/2007 11:32 AM To "Hans-Christoph Steiner" <[EMAIL PROTECTED]> cc pd list <[EMAIL PROTECTED]> Subject Re: [PD] Pd in video game Spore Mark is now really high up in Sony's PS3 division. On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote: > > I just read this on the Max list: > > http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html > > Apparently, Pd is part of the EA game Spore. Makes sense, since Mark > Danks, Gem creator and UCSD alum, is pretty high up at EA. > > .hc > > ------------------------------------------------------------------------ > ---- > > All information should be free. - the hacker ethic > > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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