Ok, I stand by my earlier statement., The pd shader patch which leads to the gemframebuffer is, as far as I can tell, non functional - only if I disconnect it can I see any texture on the sphere at all. I do get output however of the sphere, but the only fractal . Interesting.,
What does your output look like? - Its hard to know if its working, im getting no errors in the PD console. Thanks again, this is exciting stuff. On Dec 8, 2007, at 12:51 PM, vade wrote: > Alas, - it works, but I misunderstood the patch. Im going to give a go > at making some stream processing happen. > > Thanks! > > > On Dec 8, 2007, at 9:50 AM, cyrille henry wrote: > >> hello, >> In the recent discution on this list regarding gem an shader, i read >> that shader could not be used with framebuffer. >> i did not realize when i read this (and i can't find it anymore on >> the archieve). in fact it is not true. >> shader has to be loaded before the framebuffer objet but it work. >> >> here is an exemple of how to use a shader and render on the >> framebuffer and then using the framebuffer as a texture send to an >> other shader. >> >> hope that help >> >> Cyrille >> >> >> < >> shader_and_framebuffer >> .zip>_______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
