ah, i forgot to mention these tutorials which really helped me out. http://www.lighthouse3d.com/opengl/glsl/index.php?shaders
On Dec 22, 2007, at 8:14 PM, Chris McCormick wrote: > On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote: >> This is what the vertex_array objects basically do. The >> vertex_model object >> opens up a .obj and then passes the vertex, normal, texcoord and >> color data >> to other vertex_ objects for processing. The speed is pretty good >> - better >> than standard geos - but the better route is to use shaders. >> Shaders allow >> for more end user manipulation than the vertex_objects could ever >> offer. > > Alright, I'll have to take a closer look at shaders in Gem then. > Thanks > for the advice. Can anyone point me to a simple vertex manipulation > shader I can run in Gem to get started? > > Best, > > Chris. > > ------------------- > http://mccormick.cx > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
