Single buffered GL contexts will do this.  Send a buffer 1 to the gemwin
before creating the window.  Then bang the gemhead each frame (metro works
well for this).  Sending a bang to the gemwin will clear the window
contents.

On Jan 21, 2008 10:56 AM, Damian Stewart <[EMAIL PROTECTED]> wrote:

> hello list,
>
> with GEM, is there an equivalent to Jitter's jit.lcd object?
>
> jit.lcd lets you draw lines which stay permanently on the screen in 2d
> space, rather than as OpenGL objects, or what have you - it's more like
> moving a pen across a surface, you just draw a line and then forget about
> it.
>
> thanks
> d
> --
> damian stewart | +351 967 797 263 | [EMAIL PROTECTED]
> frey | live art with machines | http://www.frey.co.nz
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>

Attachment: LCD_example.pd
Description: Binary data

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to