Single buffered GL contexts will do this. Send a buffer 1 to the gemwin before creating the window. Then bang the gemhead each frame (metro works well for this). Sending a bang to the gemwin will clear the window contents.
On Jan 21, 2008 10:56 AM, Damian Stewart <[EMAIL PROTECTED]> wrote: > hello list, > > with GEM, is there an equivalent to Jitter's jit.lcd object? > > jit.lcd lets you draw lines which stay permanently on the screen in 2d > space, rather than as OpenGL objects, or what have you - it's more like > moving a pen across a surface, you just draw a line and then forget about > it. > > thanks > d > -- > damian stewart | +351 967 797 263 | [EMAIL PROTECTED] > frey | live art with machines | http://www.frey.co.nz > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >
LCD_example.pd
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