thanks, but the idea is that each grain can have
diferent reverb paramaters. using one reverb doent
make to much sense to me...
--- hard off <[EMAIL PROTECTED]> wrote:
> 64 seperate reverbs is gonna be hard for any cpu,
> regardless of which
> reverb algorithm is used.
>
> may i suggest that an alternative is to send your
> grains through the
> same reverb, but to alter the amount of each grain
> that gets sent into
> the reverb. so, for example, grain 0 is sent 100%
> to the reverb,
> grain 1 is sent 90% to the reverb, and 10% is passed
> on dry, grain 3
> is sent 10% to the reverb and 90% is passed on
> dry....etc
>
> if think of reverb as the sound of a room, then the
> mix % is the
> position of the object in the room.
>
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