It is an interesting idea... and 64 reverbs is too many, no matter how you do it. Derek's idea is great! I would just add to it, that you could use just a few voices to cover the range of different settings of re-verbs and pan the grains between the voices (effectively a linear interpolation between reverb effects) to give each grain an unique reverb sound.
On Jan 29, 2008 10:00 PM, hard off <[EMAIL PROTECTED]> wrote: > 64 seperate reverbs is gonna be hard for any cpu, regardless of which > reverb algorithm is used. > > may i suggest that an alternative is to send your grains through the > same reverb, but to alter the amount of each grain that gets sent into > the reverb. so, for example, grain 0 is sent 100% to the reverb, > grain 1 is sent 90% to the reverb, and 10% is passed on dry, grain 3 > is sent 10% to the reverb and 90% is passed on dry....etc > > if think of reverb as the sound of a room, then the mix % is the > position of the object in the room. > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
