It is an interesting idea...
and 64 reverbs is too many, no matter how you do it.  Derek's idea is great!
I would just add to it, that you could use just a few voices to cover
the range of different settings of re-verbs and pan the grains between
the voices (effectively a linear interpolation between reverb effects)
to give each grain an unique reverb sound.

On Jan 29, 2008 10:00 PM, hard off <[EMAIL PROTECTED]> wrote:
> 64 seperate reverbs is gonna be hard for any cpu, regardless of which
> reverb algorithm is used.
>
> may i suggest that an alternative is to send your grains through the
> same reverb, but to alter the amount of each grain that gets sent into
> the reverb.  so, for example, grain 0 is sent 100% to the reverb,
> grain 1 is sent 90% to the reverb, and 10% is passed on dry, grain 3
> is sent 10% to the reverb and 90% is passed on dry....etc
>
> if think of reverb as the sound of a room, then the mix % is the
> position of the object in the room.
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
>

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to