Sounds fun Are you using the [nqpoly4] object to make the granular engine?
S On 30 Jan 2008, at 06:59, Kevin McCoy wrote: > Not to mention, I hope you'll be showin' some clips of whatever you > come up with... doing something like this is something I have had in > mind for a while and I would love to hear the results you get! Are > you thinking it can make the grain cloud more "dimensional" this way? > That was the idea I had.. > > km > > On Jan 30, 2008 1:06 AM, hard off <[EMAIL PROTECTED]> wrote: >> well, as charles suggested, set up a few different reverbs of varying >> decay lengths, and send varying percentages of each grain to the >> different reverbs. >> >> also, reverb usually has a 'dampening' setting, which will dull the >> signal as it goes through, so another thing you can try is to mix >> in a >> lowpass or bandpass filter after every voice before it goes in to the >> reverb. if you alter the dry/wet ratio of each voice going into the >> filter, as well as altering the cutoff and q values for each filter >> it >> will make it sound similar to if each voice were going through a >> different reverb. >> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> > > > > -- > > ++++ > http://art.sewanee.edu/mccoy > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
