On Mar 8, 2008, at 4:25 PM, Andy Farnell wrote: > On Sat, 08 Mar 2008 16:08:45 -0500 > marius schebella <[EMAIL PROTECTED]> wrote: > >> Frank Barknecht wrote: >>> Hallo, >>> Andy Farnell hat gesagt: // Andy Farnell wrote: >>> >>>> Both use the same patch (the undulating diffraction effect). It's >>>> comparable because I translated the Csound version directly to >>>> Pd, both >>>> are 64 oscillator banks and it's clear that the Csound one >>>> sparkles while >>>> the Pd one sounds a bit muddy. >>> >>> Csound also is known as "CleanSound" in some circles. >> >> so why is then "pure" data not equally clean? >> marius. > > > Because it's optimised for real-time performance. > > Max/Pd strike a careful balance between for real-time capability. > The amazing sound quality of Csound comes about because it was > designed > for offline rendering, and it got realtime by dint of increased CPU > speeds. > > Like the difference between a 3D games engine and rendering a > raytracing > scene in 3DMax. > > In a way, it's not really a fair comparison at all, or at least we > could > say "what did you expect?!"
It would be very nice to have a "cleansound" library of dsp objects, perhaps ported from Csound. .hc ------------------------------------------------------------------------ ---- Terrorism is not an enemy. It cannot be defeated. It's a tactic. It's about as sensible to say we declare war on night attacks and expect we're going to win that war. We're not going to win the war on terrorism. - retired U.S. Army general, William Odom _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
