Adityo Pratomo wrote: > and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
no, I have not figured out a method yet to do this inside the pd world. for now you really have to go with the solution claude posted. marius. > > On 8/21/08, marius schebella <[EMAIL PROTECTED]> wrote: >> Claude Heiland-Allen wrote: >>> Adityo Pratomo wrote: >>>> Hi there everyone, i have a question here. How can i write different >>>> images on every different sides of a cube in GEM? >>> Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd >>> make a cube out of 6 [square]s with appropriate transformations. >>> [separator] would be useful here. >> the more elegant way would be UV-mapping, where you put all 6 sides in >> one texture and then apply it to the 3d object. but GEM does not support >> that. >> marius. >> >>>> So that when i >>>> rotate a cube, i could see a certain image on a certain side. I know i >>>> should use [pix_image] and [pix_texture] but how can i achieve my >>>> goal? I kinda lost here. Many thanks for any suggestions. :-) >>> >>> Claude >> > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
