If anyone does make a cube from squares please do publish it for others! (perhaps in the gem abstractions folder?)
I made a cube of curve3d objects... Which is certainly not great in terms of performance as a normal cube! I never published it, if there is interest I'll stick it in Gem SVN. .b. chris clepper wrote: > You would have to have a texture prepared for folding over the six > sides. In most cases this would involve a larger power of two texture > with the cross shaped texture inside it. For something like a movie > file this would be impractical. Building this in GEM is the most > flexible method. > > Ben, I thought you had made an abstraction many years ago to put a > texture on each side of a cube? > > On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > As far as I know the UV thing is as much about the cube as it is the > texture? > > Even if you play with the texture coords, the textures on the cube does > not wrap over the edges. > > This leads me to believe that the cube is actually 6 squares put > together. So that is certainly the best thing to recreate, make your own > cube from Gem squares. > > As for "uv support" seems a close step would be a gem cube that is > designed as a single poly and so that texture coords could be used to > move the texture around? I suppose texture project becomes a problem > then... > > I'm just thinking aloud. > > .b. > > marius schebella wrote: > > Adityo Pratomo wrote: > >> and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? > > > > no, I have not figured out a method yet to do this inside the pd > world. > > for now you really have to go with the solution claude posted. > > marius. > > > >> On 8/21/08, marius schebella <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > >>> Claude Heiland-Allen wrote: > >>>> Adityo Pratomo wrote: > >>>>> Hi there everyone, i have a question here. How can i write > different > >>>>> images on every different sides of a cube in GEM? > >>>> Maybe (probably?) there is a more elegant / OpenGL-native way, > but I'd > >>>> make a cube out of 6 [square]s with appropriate transformations. > >>>> [separator] would be useful here. > >>> the more elegant way would be UV-mapping, where you put all 6 > sides in > >>> one texture and then apply it to the 3d object. but GEM does not > support > >>> that. > >>> marius. > >>> > >>>>> So that when i > >>>>> rotate a cube, i could see a certain image on a certain side. > I know i > >>>>> should use [pix_image] and [pix_texture] but how can i achieve my > >>>>> goal? I kinda lost here. Many thanks for any suggestions. :-) > >>>> Claude > >> > > > > > > _______________________________________________ > > [email protected] <mailto:[email protected]> mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > [email protected] <mailto:[email protected]> mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
