Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer.

here is the patch jack send recently on the list.
cyrille

d.

cyrille henry wrote:
this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer.
and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory
and also at "self similar" performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:

http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.

I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?

best!
Derek





#N canvas 493 62 756 595 10;
#X obj 139 250 translateXYZ 0 0 -4;
#X obj 139 279 pix_texture;
#X obj 273 279 pix_texture;
#X obj 273 307 color 1 1 1;
#X obj 19 75 gemwin;
#X msg 30 49 0 \, destroy;
#X obj 9 250 translateXYZ 0 0 -4;
#X obj 9 279 color 1 0 0;
#X obj 273 338 rectangle 4 4;
#X obj 139 307 rectangle 4 4;
#X obj 9 117 gemhead 5;
#X obj 421 304 pix_texture;
#X obj 421 337 rectangle 4 4;
#X obj 30 149 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 9 306 circle 1;
#X obj 9 215 gemframebuffer;
#X obj 139 215 gemframebuffer;
#X obj 273 215 gemframebuffer;
#X msg 179 124 quality 1;
#X msg 19 27 create \, 1;
#X obj 308 54 loadbang;
#X text 50 147 <- push !;
#X msg 308 77 dimen 512 512;
#X obj 273 250 translateXYZ 0 0 -4.2;
#X floatatom 396 186 5 0 0 0 - - -;
#X text 510 335 <- get the result in a rectangle;
#X obj 179 13 gemhead;
#X msg 179 35 1;
#X obj 179 59 change;
#X msg 179 82 1000;
#X obj 179 103 delay;
#X obj 396 219 - 4;
#X text 439 185 <- change the value with shift key;
#X obj 139 151 gemhead 6;
#X obj 273 151 gemhead 7;
#X obj 421 265 gemhead 8;
#N canvas 0 0 450 300 once 0;
#X obj 37 32 inlet;
#X obj 37 107 t a b;
#X obj 37 159 outlet;
#X obj 37 75 spigot 0;
#X msg 69 129 0;
#X msg 131 51 1;
#X obj 131 27 inlet;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 1 1 4 0;
#X connect 3 0 1 0;
#X connect 4 0 3 1;
#X connect 5 0 3 1;
#X connect 6 0 5 0;
#X restore 9 180 pd once;
#X floatatom 400 144 5 0 0 0 - - -;
#X connect 0 0 1 0;
#X connect 1 0 9 0;
#X connect 2 0 3 0;
#X connect 2 1 11 1;
#X connect 3 0 8 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 7 0 14 0;
#X connect 10 0 36 0;
#X connect 11 0 12 0;
#X connect 13 0 36 1;
#X connect 15 0 6 0;
#X connect 15 1 1 1;
#X connect 16 0 0 0;
#X connect 16 1 2 1;
#X connect 17 0 23 0;
#X connect 17 1 1 1;
#X connect 18 0 1 0;
#X connect 18 0 2 0;
#X connect 19 0 4 0;
#X connect 20 0 22 0;
#X connect 22 0 16 0;
#X connect 22 0 15 0;
#X connect 22 0 17 0;
#X connect 23 0 2 0;
#X connect 24 0 31 0;
#X connect 26 0 27 0;
#X connect 27 0 28 0;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
#X connect 30 0 18 0;
#X connect 31 0 23 3;
#X connect 33 0 16 0;
#X connect 34 0 17 0;
#X connect 35 0 11 0;
#X connect 36 0 15 0;
#X connect 37 0 23 1;
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