Ben Baker-Smith wrote:
Also, if someone could fill me/everyone in about what the
[pix_texture] second inlet is for, that would be fantastic.

It's a "texture id" if I remember rightly, so you can have multiple [pix_texture] objects that share the same texture data (so it only needs to be loaded into graphics memory once, saving both space and time).


Claude
--
http://claudiusmaximus.goto10.org


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