cyrille henry escribió:
there is no pix_image for the shader pix_texture. so there is no coordinate : gl_MultiTexCoord0 is not initialised.
Oh... And why does "my" shader work fine in non-rectangular mode? -- Matteo Sisti Sette [email protected] http://www.matteosistisette.com _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
