i try your patch.
if you remove the separator, there is no more stack over/under flow.
strange.
this is a bug.
c

Matteo Sisti Sette a écrit :
Matteo Sisti Sette escribió:

2) Changing the uniform variable "curtex" with the [curtext...( message does not work (which did without rectangle textures).

Sorry sorry sorry I wasn't loading the shader, forget about this one.


HOWEVER, I'm still getting GL stack overflows, both before and after loading the shader!!!

That makes me mad, why the hell stack under/overflows??????

It seems somehow related to the use of [texunit( messages, but what's wrong with them???


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