i try your patch.
if you remove the separator, there is no more stack over/under flow.
strange.
this is a bug.
c
Matteo Sisti Sette a écrit :
Matteo Sisti Sette escribió:
2) Changing the uniform variable "curtex" with the [curtext...(
message does not work (which did without rectangle textures).
Sorry sorry sorry I wasn't loading the shader, forget about this one.
HOWEVER, I'm still getting GL stack overflows, both before and after
loading the shader!!!
That makes me mad, why the hell stack under/overflows??????
It seems somehow related to the use of [texunit( messages, but what's
wrong with them???
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