cyrille henry escribió:
there is no pix_image for the shader pix_texture.
so there is no coordinate : gl_MultiTexCoord0 is not initialised.

I've added a [pix_image] before [pix_texture] (in the shader's chain) and nothing change.
Do I have to load an image into that pix_texture?

But I want to use a texture "created" somewhere else, whose texunit I know (indeed it's gonna be the video from a pix_video)...

So the texcoords initialized by the pix_image should be meaningless...

With rectangle 0 the issue does not exist... I'm a bit confused...

--
Matteo Sisti Sette
[email protected]
http://www.matteosistisette.com

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