[email protected] escribió:
in despite a lot of efforts to have tools for making music with pd,
> there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess all the sound processing involved in creating _fullu_ "commercial"-sounding stuff would be quite complicated to implement natively in Pd and probably too cpu-expensive - anybody correct me if I am wrong.
But I wonder how this can be different in Max (note that I don't know Max at all (almost))
-- Matteo Sisti Sette [email protected] http://www.matteosistisette.com _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
