[email protected] escribió:

in despite a lot of efforts to have tools for making music with pd,
> there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,

That doesn't seem strange to me: I guess all the sound processing involved in creating _fullu_ "commercial"-sounding stuff would be quite complicated to implement natively in Pd and probably too cpu-expensive - anybody correct me if I am wrong.

But I wonder how this can be different in Max (note that I don't know Max at all (almost))


--
Matteo Sisti Sette
[email protected]
http://www.matteosistisette.com

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