matteosistisette wrote:
> [email protected] escribió:
>
>> in despite a lot of efforts to have tools for making music with pd,
>> there's no way to make something smooth enough to be commercial,
>> unless cheating with some steinberg or direct x stuff,
>
> That doesn't seem strange to me: I guess all the sound processing
> involved in creating _fullu_ "commercial"-sounding stuff would be quite
> complicated to implement natively in Pd and probably too cpu-expensive -
> anybody correct me if I am wrong.
>
> But I wonder how this can be different in Max (note that I don't know
> Max at all (almost))
>

I think the main difference is that Max uses doubles (64-bit floating point) 
and Pd uses floats (32-bit floating point) to calculate the audio.
There are two varieties of csound, one use floats and the other uses doubles: 
files rendered with the doubles version usually sound better.

Martin


                                          
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