On Thu, 2010-03-25 at 22:45 +0100, Tim Blechmann wrote: > >> in despite a lot of efforts to have tools for making music with pd, > > > there's no way to make something smooth enough to be commercial, > >> unless cheating with some steinberg or direct x stuff, > > > > That doesn't seem strange to me: I guess all the sound processing > > involved in creating _fullu_ "commercial"-sounding stuff would be quite > > complicated to implement natively in Pd and probably too cpu-expensive - > > anybody correct me if I am wrong. > > > > But I wonder how this can be different in Max (note that I don't know > > Max at all (almost)) > > i cannot comment on max, but comparing the implementations of > supercollider's unit generators and pd's tilde objects shows a big different > in the handling of parameter changes. pd uses new parameters instantly, > while supercollider does a one-block interpolation, so it should sound > `smoother'.
I can't comment on supercollider, but while it's true what you say about Pd, it's very easy to overcome that by using [line~]s or even better [vline~]. Roman _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list