martin How did you use the data from your grid to generate the music? Was it the straight-forward each position represents a note approach, or something I've not yet thought of? Andrew
> Date: Sun, 28 Nov 2010 22:09:19 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [PD] The Game of Life > > On 11/28/2010 09:21 PM, Andrew Faraday wrote: > > > also, I can't get this to work on my mac, not entirely sure why, oh well. > > never mind. > > works here on macos in pd extended 0.42.5. the cpu load is a bit heavy > though, on my 2009 mac mini. (about 70 percent) i also got a few > "r13 couldn't create". > > on my ubuntu (10.4) it did not work very well, but that is > probably because i use basicly pd vanilla and a few externals > (and no gridflow for example). > after "randomize" the next iteration is completely black. > cpu is about 50 percent (3 ghz intel core duo) > > > >>> Does anyone know if it's been done in puredata before? Can I get > >>> hold of it? > > >>> I may, in the longer run, be planning to use this for a generative > >>> music patch. Don't know if that means anything to you. > > in my "sequenzquadrat"-patch is a "live-player", which modifies > the current pattern according to game-of-life rules. > musically it is not that interessting though. > maybe it would be a better idea to use the game-of-life in a different > way than i did, for example as a monophonic sequence, with nr of dots > per column as velocity or something like that. > or maybe clusters of dots as different sequences... > > bis denn! > martin > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
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