I tested the patch from 
http://sourceforge.net/tracker/?func=detail&aid=3030159&group_id=55736&atid=478070
with pd-l2ork (Pd version 0.42.5-extended-l2ork-20110427)
and every time I clicked the tgl in the parent patch it put me into edit mode. 
(Doesn't 
do that in pd vanilla).

Also, selecting and deselecting the tgl when it has a label gives an error to 
the terminal 
from which I'm running pd-l2ork:
unknown option "-fill"

-Jonathan


--- On Thu, 7/7/11, Ivica Ico Bukvic <[email protected]> wrote:

From: Ivica Ico Bukvic <[email protected]>
Subject: Re: [PD] GOP Rendering Issue
To: "Christian Haines" <[email protected]>, [email protected]
Date: Thursday, July 7, 2011, 8:47 AM

Neither if those are fixes but rather hacks that should be avoided because once 
the bug is fixed you will have to go back and change all your existing patches 
with this workaround. Pd already redraws entire gop object every time you move 
it or change its properties. I think this is because of out-of-order redrawing 
bug that persists in pd (at least it did since last time I checked). If you can 
please send a simplified version of the actual patch to test it in the l2ork 
iteration of pd which has afaik all known gop issues fixed, that could shed 
some light where the problem lies.



Ivica Ico Bukvic, D.M.A

Composition, Music Technology

Director, DISIS Interactive Sound & Intermedia Studio

Director, L2Ork LinuxLaptop Orchestra

Assistant Co-Director, CCTAD

CHCI, CS, and Art (by courtesy)

Virginia Tech

Department of Music

Blacksburg, VA 24061-0240

(540) 231-6139

(540) 231-5034 (fax)

disis.music.vt.edu

l2ork.music.vt.edu

ico.bukvic.net

Christian Haines <[email protected]> wrote:
Thanks. I have added a comment to that bug report. 
I note somewhere else on the list suggested using a kind of 'whiteout' approach 
by moving a white canvas over the the offending items prior to resizing - after 
resizing the canvas 'looks' ok. In short, visually this solves the issue, but 
if you do this overlapping other objects / GOPs etc then they suffer from the 
rendering issue by getting whited out. 
That's part of the workaround.

To resolve the issue completely (at least visually) I have a receive object in 
each GOP abstraction which acts as a global message bus to all GOPs. This bus 
is connected to a namecanvas send and sends a vis 0 and vis 1 message to turn 
the (and each and every) GOP's visibility on/off. 
There is probably a more elegant solution .. which I'll post when/if I figure 
it.
Best
On 06/07/2011, at 12:!
 22 PM,
Hans-Christoph Steiner wrote:

Hey Christian
Thanks for the thorough bug report, the video is great.  I think that's a known 
bug, or at least it seems familiar to me.  It would be great to have this info 
in the bug tracker so we can keep track of it.  This bug seems similar:
https://sourceforge.net/tracker/?func=detail&aid=3030159&group_id=55736&atid=478070
If that's not it, then feel free to create a new bug report in the tracker.
.hc
On Jun 28, 2011, at 10:51 PM, Christian Haines wrote:


Hi All
I have created an GOP abstraction which I include in a parent parent. The GOP 
interface has a button that resizes it by sending a 'coords' message to the GOP 
abstraction canvas (namecanvas named). When it resizes larger it renders the 
larger interface properly over the patch's white background. However, when it 
resizes smaller it leaves a remnant of the larger interface visible. Sometimes 
to correctly show the smaller interface, I have to redraw / refresh the window 
by moving the window - this doesn't always work though. In fa!
 ct it
only works when the parent patch has a '#coords' line with a specific 
configuration in it - of which I'm not sure.  I'm on OSX. I've seen the issue 
documented elsewhere but never read a full description on how to resolve it 
fully.
See the issue here: http://echoblue.com.au/pd/goprenderissue.mov

At the mo!
 ment I
am sending a message back to the parent patch from the GOP abstraction to 
change the parent patch's 'setbounds' by 1 pixel and then move it back - this 
resolves that issue but, as mentioned, not consistently. Regardless, it creates 
two more issues: (1) setbounds behaves oddly - doesn't resize until a close and 
reopen; and/or moves the objects in the patch window without resizing; (2) I 
can't know the patch window size dynamically (say by querying the canvas) hence 
any size change by setbounds is not necessarily the same as the original window 
size (if it was resizing!).
Any suggestions would be greatly appreciated
 

--Christian
  
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--Christian Haines
Lecturer / Co-DirectorElectronic Music Unit
Elder Conservatorium of MusicUniversity of AdelaideSouth Australia  5005
Ph: +61 8 8303 3799Fax: +61 8 8303 4423Email: 
[email protected]: http://emu.adelaide.edu.au          
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