Hi!

> panning etc mixed relative to the players position in the space. The
Audio Listener is only needed one time, so to me everything would be
submixed down from Audio Source to Audio Listener.

I would prefer a solution where you can have multiple patch applied to each audio source and let unity manage the spatialization / doppler effect etc...

Actually, i think i have managed to make it works. Before Libpd.Process() i send a message to switch~ the patch (with dollarzero), process and turn off switch after that. Will try to build for Android / iOS when i have the time. And report back.

I think it will still be nice to have pd thread-safe and be able to have multiple instance of it.

cheers



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