hi,

there's a huge downside on using libpd with unity, you cannot use multiple instances of libpd: allowing to use multiple audio source in 3d space (no spacialization possible only a single audio source / instance).

quoting Peter:
http://goo.gl/t6LVe

"Miller Puckette is aware of the issue, and a few weeks ago he hinted that he may have a solution that's not too terribly complicated."

what is the current state of this solution?

i am still trying to find a way & information on how to have 2 audio source / 2 patch / 2 Libpd.Process(). if anyone have suggestions on how to achieve that...

thanks

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