hi,
there's a huge downside on using libpd with unity, you cannot use
multiple instances of libpd: allowing to use multiple audio source in 3d
space (no spacialization possible only a single audio source / instance).
quoting Peter:
http://goo.gl/t6LVe
"Miller Puckette is aware of the issue, and a few weeks ago he hinted
that he may have a solution that's not too terribly complicated."
what is the current state of this solution?
i am still trying to find a way & information on how to have 2 audio
source / 2 patch / 2 Libpd.Process(). if anyone have suggestions on how
to achieve that...
thanks
_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list