Hi all,

as I mentioned to some of you on the list before, I'm working on a game which 
would benefit enormously from having PD as audio engine (thinking of doing lots 
os Mario Galaxy-esque musical games and adaptive sound effects). The only catch 
is that it's going to be developed for the PS3.

Now my question: does anyone have practical experience with porting PD to PS3? 
Does it run smoothly? Is it easy to do so?

Any thoughts are greatly appreciated :)


Cheers from Munich,


Filippo


Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to