hi Filippo - i know Kent reasonably well, so let me know if you need contact info for him,
best, scott On Sun, Aug 19, 2012 at 9:59 AM, Filippo Beck Peccoz <[email protected]>wrote: > Thanks, Peter, this is great info- I will definitively contact Kent and > send the devs to you then :) I already forwarded them your answer, let's > hope they'll be up for it! > > > Filippo > > > Filippo Beck Peccoz > Game Audio > www.fbpsound.com > Twitter: @fbpsound <http://twitter.com/fbpsound> > Skype: fbpsound > Mobile: +49-(0)1520-4004143 > > On Aug 19, 2012, at 5:54 PM, Peter Brinkmann wrote: > > Hi Filippo, > You may want to reach out to Kent Jolly. He gave a talk on the use of > Pd at Electronic Arts last year. He's also interested in libpd. > > I'm not familiar with PS3 development, but the basic setup of libpd in > a new environment is always the same. Since libpd doesn't have any > dependencies, you can just drop it into your project (as long as you > have a C compiler, that is). Then you wire the process callback of > libpd into the audio components of your environment (if your audio > environment offers a callback-driven API like JACK or PortAudio, that > just takes a few lines of code). > > The only part that requires thought is concurrency. Chances are that > the process method will be invoked on a separate thread, while control > messages will come from another thread. That requires some sort of > synchronization. The easiest way to do that is with mutex locks, but > there are other ways if you'd rather avoid locks. Feel free to refer > your developers to me if they have questions. > Cheers, > Peter > > > On Sun, Aug 19, 2012 at 10:44 AM, Filippo Beck Peccoz <[email protected]> > wrote: > > Hi Simon, thanks for the quick reply! > > > ah, seems like not much has happened since then.. I'm pretty sure it is > > doable with lbpd (correct me if I am horribly wrong), but what would be > > great is to have someone show up saying "I've done it and it works!" so > that > > I can convince our programmers to integrate PD ;) > > > Filippo > > > > Filippo Beck Peccoz > > Game Audio > > www.fbpsound.com > > Twitter: @fbpsound > > Skype: fbpsound > > Mobile: +49-(0)1520-4004143 > > > On Aug 19, 2012, at 4:00 PM, Simon Wise wrote: > > > On 19/08/12 18:38, Filippo Beck Peccoz wrote: > > > Hi all, > > > > Now my question: does anyone have practical experience with porting PD to > > PS3? Does it run smoothly? Is it easy to do so? > > > > Any thoughts are greatly appreciated :) > > > > there was a discussion back a few years regarding this ... > > > the archives show these threads: > > > http://lists.puredata.info/pipermail/pd-list/2007-11/056300.html > > > http://lists.puredata.info/pipermail/pd-list/2007-07/052174.html > > > http://lists.puredata.info/pipermail/pd-list/2007-12/058006.html > > > that was 5 years ago of course, but it was ported and used at that time, in > > house by Sony at least ... but that port was not released (most of Pd > > vanilla is not copyleft or GPL ... but rather a more liberal license ... so > > keeping the port closed is OK by the license). > > > Simon > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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